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We’d tackle any problem as we came across it.
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“There’s so much code in that game, pretty much every task was some new bit of gameplay code written, said Seavor. It was a unique game unlike anything else on the Nintendo 64. The end result is a heady mix of challenging platforming, fluid shooting sections and hack-and-slash brutality. Conker’s take on Saving Private Ryan was a replica of the Normandy beach storm. The Matrix parody saw a leather-clad Conker raiding the Federal Reserve Bank, dodging and returning bullets in slow-motion shooting segments. “We had outlines for the task, for the story, for the particular little narrative and had an idea what the gameplay would be – mechanically you’re doing this and that will mean this happens for a reason and then you get the punchline.” “And everyone on the team has a similar sensibility and sense of humour. “The underlining thing to remember was we were trying to make a good game, more than we were trying to make a funny game, the funniest bit was just servicing the gameplay really,” said Seavor. Rare had a proven track record of success, and the publisher placed a lot of trust in the developer as a result. Fortunately for Seavor and the team, they didn’t face hurdles one might expect while developing a brand new game under Nintendo. Twelve Tales became Conker’s Bad Fur Day with Seavor taking the reins as director. And they said, right, do 100 more of those – come back when you’ve done them and we might have a game here.” When Rare saw it they just said: this is gonna work. It went down an absolute bomb with Tim (Stamper). “There’s this joke where he brings the hive back, the queen bee gets her revenge and these massive machine guns come out and kill. Seavor admits that the gameplay was relatively simple, but it was the dialogue and characters that brought the set-up to life. The team put together a short gameplay demo: a simple fetch quest in which Conker is tasked with helping a Queen Bee retrieve her stolen hive from a gang of angry wasps.